This increases Mario's partner's defense by 1.įound in Rogueport (Use Boat ability at dock near Ishnail's) and on Floor 60 of the Pit of 100 Trials.Īllows Mario to use "Double Dip" in battle, which lets him use 2 items at once (for a 4 FP fee). When Mario's partner uses the Guard Action Command, you'll decrease damage taken by an additional HP.įound in Twilight Town Shop's Storage Room.įound in Pirate's Grotto (Use Boat ability to access a chest behind a small waterfall in vertically-aligned room) and Rogueport Sewer (In room with water (that leads to pipe to Petal Meadows), use Spring Jump to get on ledge, then use Bobbery to blast a hole in the wall to the previous room). When Mario uses the Guard Action Command, you'll decrease damage taken by an additional HP.įound in the Great Tree (In Red Block on the ledges in the heights of the room that leads to the shop).īought from the Lovely Howz of Badges After Chapter 5 (150 Coins). Mario's partner's evade rate increases when he or she's in Danger (when his or her HP is 5 or less).įound in Rogueport Sewer (Head left at "secret entrance" in room you meet Punio in).īought from the Lovely Howz of Badges After Chapter 4 (150 Coins). Mario's evade rate increases when he's in Danger (when his HP is 5 or less).įound in Riverside Station (Use Spring Jump in first room of Station). Used by Koopatrol, Paragoomba and Spiky Goomba. This makes Mario immune to enemies getting the First Strike in battle.įound in Petal Meadows (Red Block in second screen).īought from the Lovely Howz of Badges After Chapter 1 (100 Coins). Using this (which costs 1 FP) will increase the strength of his or her next attack by 1. Mario's partner will be able to use "Charge on the Tactics menu in battle. Using this (which costs 1 FP) will increase the strength of Mario's next attack by 1.įound in the Glitz Pit Storage Room (Upper-right corner. Mario will be able to use "Charge" on the Tactics menu in battle. If you touch an enemy that's weak enough to no longer give you Star Points, you'll defeat it without having to battle it.įound in the Great Tree (On Pedestal after smashing through the first floor with Super Boots. Gives Mario's atttacks a cartoony ringing sound effect.įound on Floor 80 of the Pit of 100 Trials. Gives Mario's attacks a cricket sound effect. Gives Mario's attacks a groaning sound effect.įound in Hooktail Castle (In Jail Cell in room just before the Black Chest's room). Gives Mario's attacks a giggling sound effect.īought from the Lovely Howz of Badges After Chapter 6 (100 Coins). Gives Mario's attacks a chirping sound effect. If not, the Attack Power goes to 0.īy successfully performing a Timed Hit, Mario's partner's Attack Power goes up by 1. Pictureįound in the Palace of Shadow (In Red Block in room with rising spikes).īy successfully performing a Timed Hit, Mario's Attack Power goes up by 1. For Badges that give special abilities, this makes the attack stronger, but doubles the amount of FP required too.įor more detailed descriptions on the attacks Mario can gain from Badges, go the Mario's Character Page. Many Badges are "stackable", meaning that if you equip more than one of them, the effects will double (For example, two HP Plus Badges will raise Mario's HP by 10 instead of just 5). At any given time, there will be five Badges on sale there, which sell for 30% off. If you sell a Badge there, you can buy it back for twice its "cost". Even Badges that cannot be bought there normally can be sold there. Each Badge costs a certain number of Badge Points to equip, and Mario can equip as many Badges as he has Badge Points.Ī Badge's "cost" indicates how much money you can sell the Badge for at the Lovely Howz of Badges. Paper Mario: The Thousand-Year Door Badgesīadges give Mario and his companions special abilities and instill other special effects as well.
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